Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
There is an old tale about the creation of the the IceWind order: A gang of children were fishing when a very young female, hooking something bigger then she could land, was dragged into the subzero waters. She did not reappear. Two days later, by which time the tribe had nearly forgotton the loss, a sentry witnessed an unnerving spectacle. The very same girl, delirious with exhaustion and deathly pale, was spotted dragging herself from the pond.
After the incident the girl, whose name is a closely guarded secret, was never the same. The tribespeople told stories of seeing her freeze a bear solid, simply by looking at it, others claimed that she went out by night to converse with unseen things that moved in the water. Nobody dared approch her about these rumors, lest they prove to be true.
She became the founder of the IceWind order, every year she would select children from the tribe to train. Whatever she taught them, it granted them a mysterious influence over the elements of their habitat. The Herders themselves describe this influence as 'union'. Within her lifetime the order became an accepted part of the clan.
The child refused outright to reveal what had happened in the frozen pool and when she died many years later the secret died with her.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | |
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Évolue en : | Icewind Drover Steppe Outcast |
Coût : | 18 |
PV : | 37 |
Mouvement: | 5 |
XP : | 55 |
Niveau: | 1 |
Alignement : | chaotique |
ID | EE Steppe Herder |
Capacités : |
bâton contondant | 4 - 3 corps à corps | ||
frostbite froid | 4 - 4 à distance | magique |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -10% |
contondant | -10% |
feu | -10% |
froid | 30% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 40% |
Gelé | 1 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 3 | 30% |
Montagnes | 3 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |